preliminary results
Mai 26th, 2008 von Mayqel
Our project is growing from an “newborn” to concrete forms. Pre-production is not yet finished, but by now we are on our way to begin the concrete work.
But what was going on until now? You haven’t heard much…?
Using a german phrase “the devil is sticking in the details”. In a community of over a hundred people we have confronted ourselves with the task to develop a story, form a script of it, develop a visual style and put it all into practice. Dray concept art, discuss it, “polish” the story, draw storyboards…
and all that on a strictly voluntary basis! In the beginning we thought that this would be impossible.
After we had decided to make the impossible come real, we had to learn (and still have to) how the community approach can be realized in such a great creative project, if at all.
Something like this has not been seen yet!
Of course there were dry spells, especially when there were things to do which nobody liked to… but by now we can say: it works! So we are further than we dared to hope at the beginning!
Ok, what comes next?
We are working on the characters. We are developing, modelling, textiring, rigging (making animatable) the characters. The next step is ti perform animation tests. We have practiced animation in several workshops, and now we are going to realize the learned things.
As a pilot project, we have chosen one particular scene which we will film, cut, produce completely. So we can test the entire production process without deadlines, and at the end of it there will be a teaser.
Parallel to the character development, we are modelling the scene backdrop. The task is to build a whole street of houses – 30 buildings, of which four are ready and six are in production.
In a proper science fiction movie there are of course spacecraft. One of them is nearly finished, two others are in development. Maybe they will be visible in the teaser!
ok, now… let us make a cup of coffee, start Blender and go on.
Best regards, your blend.polis|movie.project team
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